The Mario characters if they had tumblrs:
Mario: Shamelessly reblogs his own selfies, aggressively comments on anything tagged #Olive_Garden, sometimes leaves nice comments on Luigi’s posts.
Luigi: Black and white photo posts, aesthetic posts, often provides self care tips, a simple and clean theme, has #ghosts blacklisted but checks the posts anyways.
Bowser: Hides his low-key compliments for the Koopalings and Bowser Jr. by ranting about his lackeys. Constantly sends anon hate to Mario but forgets to tick “Ask anonymously”.
Peach: Her layout is all pink and white but is hard to navigate because she made the cursor 4x4 pixels. She posts about cute animal videos and death metal music.
Daisy: Blank layout, only has “DAISY” as the title.
Toad: Reblogs stolen artwork and meme macros that are ridden with jpeg artifacts and watermarks from other sites. A true fuckboy who probably uses the default theme.
Toadette: Runs a soft grunge blog, but only ironically.
Wario: His entire blog is a big corporate advertisement. Tries imitating trending memes, but a few days too late. You can also find updates in regards to his upcoming WarioWare titles, but you might also find a selfie of him and Waluigi.
Waluigi: Posts about sports cars a lot.
Yoshi: Chaotic shitpost overlord. Just posting a text post with the word “Egg” gets millions of notes in a week.
a lot of people assume because i dont talk a lot that its because im in a bad mood or grumpy or being cold with them but its just like a genuinely have nothing to say!! i am not an interesting person!! i dont know how to respond to people 90% of the time dont take it personally!!
blogofrandommuses-archived-deac:
“Maybe I already have.” She winked.
Intend? Well, who knew? She did but by phrasing of the question, it did allow her to be honest and truthful while also vague.
“Oh uhm… You know, college and stuff. And I lost a bet a while ago with some online friend who I found out actually owns a bar here in town. So I’m gonna be serving drinks there next week, wearing a bunny outfit. I’ll still have to go buy that, though…“ she says with a light blush
“Man…. You’re life is pretty crazy. Though, is even legal? Like… was that bet even binding? Legally, I mean. I’ve worked a few jobs and you if you’re have got something to do like that, you have signed a contract right?” Jackie asked, arms folded. Sure she was as a killer but even she had a respect for the law. Contracts and working agreements were something she was a stickler for.
“Uhm… Well, not really… But I’m sure that can be arranged, it’s only for one night after all…“ she says “I mean unless I end up enjoying it and ask for a longer term job, I suppose.“
((And then she does enjoy it))
“I guess so. Anyway, wanna get started? I think I’ll start on a basic script for the projectiles.“
“Well, yeah, I was thinking of something like GTA one and two. Seems we may had misunderstood each other?”
“Hehe, yeah, I was thinking more like metal slug. You know, side view and stuff, so you can actually go up and down with the helicopter.“
Pewny looks at Kate, then his laptop. Then Kate again, then his laptop again. He closes his laptop, raises it up and hits himself with that 3,5kg brick on the head. A few times.
“I guess so. Anyway, wanna get started? I think I’ll start on a basic script for the projectiles.“
He just shakes his head and goes back to coding
Kate then does the same and tries to make the script as reusable as possible.
He is codinf his when he gets an idea “You know, I just realized, I should probably randomize how much to the left or right the enemies are behind the target, so this same script can be used for all of them, and not just one that is straight behind it…”
“Good idea.” she smiles “We’ll do that. Which reminds me, should we make a thing that spawns enemies or should we place them in manually?“
“Well, I guess a spawner would be a good idea. Placed behind the target, off screen, and the moment a level starts a random number, influenced by the level, of enemies would spawn. And then maybe we could make the spawner follow the target, keeping off screen and if any of the enemies get destroyed, a new one spawns to replace it?”
“Oh that’s pretty easy to do. You can make the spawner a child of the target.“ she says “That way it’ll always keep following the it wherever it goes.“ Kate replies
“That’s good then” He thinks then suddenly is silent for a short moment “Um… Kate, does unity have anything for pathfinding?”
“Hmm… I’m not sure actually…“ she says “I haven’t really messed with that yet…“
“Darn… Because I just thought, making enemies follow the target would be easy… off-road. But within a city? It gets harder, so they don’t collide with a building once the target turns on crossroads.”
“Well, if we do 2D, that isn’t really an issue, now is it?“ she asks “I mean… Wait… You were thinking of a top-down view, weren’t you?“
“Well, yeah, I was thinking of something like GTA one and two. Seems we may had misunderstood each other?”




