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"Raycasting would be more accurate, yes, however since we are doing it 2D and don't have much concept of altitude here, then that solution will work just fine"

relena-dark:

pewnypl:

relena-dark:

pewnypl:

relena-dark:

pewnypl:

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pewnypl:

relena-dark:

“I guess so. Anyway, wanna get started? I think I’ll start on a basic script for the projectiles.“


“I did it because I’m a total fucking idiot. I completely misunderstood the basics of the game somehow”

“Oh, I see.“ she giggles lightly “Well, sorry if I explained it badly.“

He shakes his head “Nah, I misunderstood due to all the lack of concept of altitude talk or whatever it was.”

“Ah, I see.“ she nods lightly “Yeah, I don’t really know how else you’d avoid those traffic light above the streets in a top down game. Aside from trying to take a completely different route, I guess.“

“Yeah, exactly why I wondered why you said there’d be no concept of altitude. I guess we completely misunderstood each other there” He chuckles “At least that makes coding enemy movement MUCH easier”

“Hehe yeah… I suppose so.“ she nods “No need for huge pathfinding things in this one.“

“Yeeeeeeah, just coding them to keep behind the enemy a random number of meters pretty much”

“Yeah, pretty much. Well, except the helicopters would be more complicated, I guess. And fights between superheros and villains.“

“Well, those would be of course, I was referring for now to the lowest level enemies, cars”