Well, at least they didn’t call “Scientist” an “Engineer” or “Medic”
So they’ve finally started taking features from Hogs of War? :D
Dunno, never played HoW XD
(( Are you okay? ))
Yeah, nailless and with heavily bandaged leg (due to bleeding), will have to take painillers later, but all in all it was quick, pretty painless and I can even walk around without problems.
(( Ouch. <_< Get well, buddy! ))
(Ouch was 3 parts:
1. First anaesthesia injection - not really an ouch, more of a “odd feeling”, but still
2. Second anaestesia injection - on the other side of the toe, it did actually hurt a bit
3. The second the thing went off. I didn’t even know it was it really (didn’t look) and even that didn’t hurt, it was just a little prick
However, I have to take painkillers, I don’t want to know the pain that will happen when anaesthesia wears off.
And hey, thank you.)
(( Are you okay? ))
Yeah, nailless and with heavily bandaged leg (due to bleeding), will have to take painillers later, but all in all it was quick, pretty painless and I can even walk around without problems.
…
I’ll never play Dwarf Fortress.
What the hell?
And wait, graphics (those colored letters) in Dwarf Fortress? Since when?
Since forever? As far as I’ve heard, DF actually uses OpenGL to draw the screen. It just uses ASCII as default tileset.
Oh… From all I ever saw about DF I always assumed it used plain text output… My bad.
…
I’ll never play Dwarf Fortress.
What the hell?
And wait, graphics (those colored letters) in Dwarf Fortress? Since when?
No, it was better, not sure if it was a faulty crack or something, but there had to be LITERALLY no drives, even emulated (I am guessing Star Force, in case of lack of drive, allowed game to run)
And yeah, that was the biggest problem of any cd-based DRM, wearing of the disk
And I heard about that, funniest thing was when Vista came out and the driver was incompatible with the system.
Out of all DRMs I pretty much tolerate only one, Steam’s CEG. I mean, I did buy the game online, so it makes sense I need to be online to play it. Especially since you have ability to tur steam in offline mode and continue playing. Then we have Ubisoft’s uplay, I have no idea how it is ow, but when AC2 came out you had to be connected all the time to the internet, when for any reason connection died the game was pausing and you couldn’t even save it (since saves were stored remotely).
But can you switch the Steam to offline mode when their servers are down?
I know that you can actually turn steam in offline mode. I was able to do so once (after reinstalling windows I can’t, dunno why). When Steam recognised I don’t have connection it asked me to launch in offline mode (still does, but gives me a natwork error upon doing so) and then allowed me to play games I had installed. I don’t know if the fact I can’t do so now is because you have to enter offline mode at least once when online (so it will cache it) or if something changed with steam.
But either way, I have yet to see Steam’s logon server down. True, shop or community sometimes die (*cough*summer/wintersales*cough*) but never in this period I had trouble to log in.
I hope you’ve never encountered a game protected with StarForce… it’s horrid.
I heard of it, it was for some reason commonly used in Poland. Polish version of Prince of Persia Warrior Within used it. The funniest thing was the crack for it, you literally had to disconnect any physical CD/DVD drive from your computer. But to actually play original copy with Star Force? Luckily never.
Yep. If it found the disk in the unknown drive, it supposed it was an emulated drive. But if it was the only drive, it gave up and let you use that drive…
But it tended to wear down the disk rapidly until it stopped being reconized. -_-
It installed its own disk drive driver into the system, and said driver wasn’t removed upon game removal.
And so on, and so on…
No, it was better, not sure if it was a faulty crack or something, but there had to be LITERALLY no drives, even emulated (I am guessing Star Force, in case of lack of drive, allowed game to run)
And yeah, that was the biggest problem of any cd-based DRM, wearing of the disk
And I heard about that, funniest thing was when Vista came out and the driver was incompatible with the system.
Out of all DRMs I pretty much tolerate only one, Steam’s CEG. I mean, I did buy the game online, so it makes sense I need to be online to play it. Especially since you have ability to tur steam in offline mode and continue playing. Then we have Ubisoft’s uplay, I have no idea how it is ow, but when AC2 came out you had to be connected all the time to the internet, when for any reason connection died the game was pausing and you couldn’t even save it (since saves were stored remotely).
Main reason I am never buying an Ubisoft game or Diablo III, those are probably the highest level of bullshit DRM in Single Player ever. And just because I said I usually pirate doesn’t mean I don’t buy any games. I do have quite a few on Steam etc.
It’s just that generally, new games either have DRM that’s waaaay crappy or are seriously overpriced (let’s take Prototype 2, I enjoyed the game, but it only has a single player mode and if there are goig to be any DLC they won’t bring anything more to the story, so the price they want for it is just too much in my opinion)
I hope you’ve never encountered a game protected with StarForce… it’s horrid.
I heard of it, it was for some reason commonly used in Poland. Polish version of Prince of Persia Warrior Within used it. The funniest thing was the crack for it, you literally had to disconnect any physical CD/DVD drive from your computer. But to actually play original copy with Star Force? Luckily never.
vindicar replied to your post: FUCK!
And that’s why I generally prefer pirated games! -_-Oh, FINALLY a fellow pirate on tumblr. I also generally pirate games. Borderlands for example was a gift from someone. But aside from that pretty much “YARR HARR FIDDLE DEE DEE, BEIN’ A PIRATE IS ALRIGHT TO BE~!”
I use legal copies if I enjoy the game and it isn’t covered with DRM shit, though.
Main reason I am never buying an Ubisoft game or Diablo III, those are probably the highest level of bullshit DRM in Single Player ever. And just because I said I usually pirate doesn’t mean I don’t buy any games. I do have quite a few on Steam etc.
It’s just that generally, new games either have DRM that’s waaaay crappy or are seriously overpriced (let’s take Prototype 2, I enjoyed the game, but it only has a single player mode and if there are goig to be any DLC they won’t bring anything more to the story, so the price they want for it is just too much in my opinion)
Hmmmm…
$.ajax({
type: “GET”,
url: “https://www.tumblr.com/edit/” + id,…
Looks like it just edits post immediately after posting it to add the tags, doing it via parsing the post edit page. No wonder Tumblr team dislikes it - missing-e generates two additional queries for every ask replied to, nearly tripling the server load.
Two queries? One to get the ID of the post and the other for submitting tags, or one to get whole edit form (with all data) and then one for submitting everything?
But yeah, when you put it that way it is understandable they don’t really like it that much.
Well, one query sends the answer form to the server, it gets sent anyway.
But missing-e also fetches edit form ($.ajax({type: “GET”,url: “https://www.tumblr.com/edit/” + id, … and so on ) with the second query, parses it, and sends it back ($.ajax({type: ‘POST’, url: this.url, and so on) to alter the tags with the third query.
And it uses html page (a bit more load on server), not the api, because it’s much easier to ban the application by its api key.
Yeah, that’s what I meant with the second part. So true, it indeed triples the load, for a single user that wouldn’t be a problem but with this many people using Missing-e…
(( I wonder how does missing-e autotag asks… does it send post editing query immediately after answering? =\ ))
I would suspect that when responding asks it uses the exact same api as when you make any kind of post or reblog, just the UI doesn’t have tag option. Missing-e may possibly exploit it.
I just tried adding “post_tags” field (one I’ve found in the edit form) to the answer form. It didn’t work.
I should see… if it’s a userscript, I should be able to reverse it.
Hmmmm…
$.ajax({
type: “GET”,
url: “https://www.tumblr.com/edit/” + id,…
Looks like it just edits post immediately after posting it to add the tags, doing it via parsing the post edit page. No wonder Tumblr team dislikes it - missing-e generates two additional queries for every ask replied to, nearly tripling the server load.
Two queries? One to get the ID of the post and the other for submitting tags, or one to get whole edit form (with all data) and then one for submitting everything?
But yeah, when you put it that way it is understandable they don’t really like it that much.
